Driver Test
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Author Topic: Personal impressions about Driver Test  (Read 3541 times)
Isiso
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« on: October 12, 2008, 12:17:07 PM »

I have just started with the demo and it seems me a very nice program. I tryed some others, but this is special.

The pro´s are:

- very realistic, it is a great idea that inversion on sounds, urban landscapes, etc. The other cars have a very natural movement. It improves the learning experience with the simulation.

- it´s a pleasant simulator. I can´t explain why. But it is.

- the videos with the essentials on driving on tunnels, u-turn, etc. Excellent idea, are very useful. A lot of more videos as these, please, they are great...

- the price.

The cons:

- nothing, however I have not purchased the complete version yet...maybe the programed practices in the application are not too long (I supposse the low price of the software do not permit extend it too much...)..but the program is not short.


PD: my english writing skills are horrible, I know...sorry Smiley
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squadint
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« Reply #1 on: October 13, 2008, 10:58:47 AM »

Thank you Isiso for the feedback.
Please, Keep your comments and suggestions coming.
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JTuned
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« Reply #2 on: October 27, 2008, 07:27:24 PM »

Not realistic at all. Physics suck no offence, they just do. Try other game simulators like Live For Speed, or iRacing.com. Those what I call realistic
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Paraflax
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« Reply #3 on: October 30, 2008, 07:51:31 AM »

The again, you'd have to differ a bit from LEGAL, REALISTIC SIMULATION, and racing simulation, wouldn't you?
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Akira
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« Reply #4 on: October 31, 2008, 09:41:47 AM »

Greetings,
It's interesting to read about your reactions from a user perspective. Here is one from a developer perspective.
For several reasons, it's very hard to compare Driver Test or any other driving simulation aimed at learning about traffic rules and racing simulations such as GTA or Need for Speed.
These are games that dispose of massive investments ( We wish we had one fraction of that for our project ). Most driving simulations are the the result of personal effort put in by small teams of developers, with generally no external funding and only passion, patience and hard wok as their main asset. 
The reality of software development tells you that  realtime 3d worlds are expensive and you need to make choices. Realistic physics come at a price on both performance and budget. 
While you are driving through Driver Test levels (or any other driving  simulation), you are colliding with scores of invisible "triggers" that check your performance, respect of traffic rules,... etc. and that also comes also at a price, both in term of hardware/performance and budget. There are hundreds of rules and you must find ways to get them to work in a virtual environment.
Large publishers aren't probably interested in this type of applications because they consider it as a niche market with lot of localization hassle. And that's maybe why there aren't, in my knowledge, any  driving simulations for learning, on platforms such as Xbox or Playstation.
Unless you are a large development team with a budget of tens of millions of dollars,  3d laser scanning equipment and other cutting edge technology, you need to make that choice between realism and practicality. It takes time and money to get things done.
The developer's dream is a world without limits, with thousands of intelligent creatures, real world physics, great fun and no  impact on hardware performance.
Beside the majority of your audience as a driving simulation developer,  are people who are not necessarily hard core gamers. People who are learning to drive come from all sorts of backgrounds.  They don't own the latest Nvidia/Ati hardware,  in fact they may  have very little knowledge about using a 3d simulation/game. And as a developer, you must also accommodate this audience who may become your main user base.
Again, from a  user's perspective, you probably shouldn't worry about all these aspects, and that makes any criticism quite legitimate.  But as I said, this is my contribution from a developer's point of view.
« Last Edit: October 31, 2008, 11:19:27 AM by Akira » Logged
Moonpeach
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« Reply #5 on: March 30, 2009, 02:24:21 AM »

Thanks for that! I just heard someone talk about it and decieded to download trial. Possibily i'll buy if im happy with it! Once i played the demo i'll reply with what i think
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krdr
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« Reply #6 on: May 21, 2009, 06:06:45 PM »

Hi Akira,
At the moment, I'm driving student and game developer. I have problems with my driving lessons, so I took a look on driving simulations. I prefer Drive Test than 3d Simulator as "it feels better". On cons side, is accelerating. It w is pressed car goes faster, which is good, but, if I release w, car immediately slower. It is very hard for people that don't have joystick/steering wheel to maintain stable speed and to use left hand for something more. Generally, position of keyboard shortcuts are bad. Maybe left mouse to be accelerate and right for brake.

I would like that mirror doesn't fade out after 15 secs. It doesn't fade out in real car.

That's it for the moment.

You should take a look at the 3d simulator. Take what is good and avoid their mistakes (bad coding). I could suggest you to connect with developers of Drive On, as they made system that works in 360.
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